CITIES: SKYLINES II FIELD GUIDES // THYCINNAMONKING

Build cities that never jam.

Guides with actual numbers: interchanges that fit, road skeletons that scale, the 112 m module that makes zoning perfect. Tested in game, drawn to be followed.

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01

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Two guides live. Real top-down plans, dimension chains, build steps, and the classic mistakes flagged before you make them.

Dark blueprint of the 112 m zoning module from the Road Hierarchy Playbook
GUIDE 01 · THE SKELETON

Road Hierarchy Playbook

Arterials, collectors, locals. Four tiers, three rules, the 112 m module, and why you never zone the arterial.

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Dark blueprint of the tight cloverleaf from the Compact Interchange Kit
GUIDE 02 · THE ON-RAMP

Compact Interchange Kit

Dumbbell, diamond, SPUI, cloverleaf, stack, and more. Eight grade-separated builds for the two-way highway.

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02

Level select

The series builds a whole city, in order. Eight levels still locked. New guides drop as the city grows.

03Roundabout CookbookMini to turbo: which ring wins whereLOCKED
04The Grid, PerfectedZoning blocks and land valueLOCKED
05Transit Lines That WorkTrunk and feeder, metro-map styleLOCKED
06Cargo Without ChaosFreight yards and truck separationLOCKED
07Traffic AutopsyDiagnose the jam, fix it for goodLOCKED
08Industry Chains, MappedEvery production chain, one sheetLOCKED
09Power & Water, QuietlyUtility grids that never make newsLOCKED
10Service Coverage AtlasRadius packing for every serviceLOCKED

Real numbers.
Real diagrams.
No fluff.

Every guide is drawn to scale and tested in game before it ships. If a number is on the page, you can count it in cells.